It might be the best speech system since Fallout New Vegas.Īnd the writing is surprisingly funny and decent. And surprisingly, a high Luck skill can be useful in conversations now, allowing you to guess what the truth is and be correct. And the dialogue system has complete skill checks as well. Rather than having four choices, you have a full list of dialogue options. Most impressively, the speech system they added is even better than the one in Fallout 4. By adding NPCs to the game, and a speech system, the game is instantly more recognizable as a Fallout game. So that’s obviously the biggest hole that Wastelanders fixes. It just didn’t feel like you were playing a Fallout game. However, the inherent flaw in that idea is that players aren’t NPCs by nature, and thus cannot fill the same role. The idea was that players themselves would make up the new settlers and raiders of the world. Without NPCs, the game felt strangely empty. The main flaw behind this idea was obvious as soon as we started playing. In short terms, your task is to rebuild and settle the post-apocalypse. The game centers around following in your overseer’s footsteps and reclaim the world on “Reclamation day”. You wake up a bit late and find your overseer has disappeared. Taking place in Appalachia, Fallout 76 puts you in the shoes of the first settlers to leave the vaults.įallout 76 gets its name from Vault 76, the place you begin. The concept is to put players in the earliest time of the Fallout timeline thus far. We will also discuss whether the game is worth paying for at this point or not. So in this review, we will talk about how the game was on launch, and how it plays now following the release of the free Wastelanders expansion. But then it came and nothing was ever the same again. It was fun and picturing something like that multiplayer wasn’t too bad. Fallout 4 wasn’t a good Fallout game, sure, but it was still a good game. You gotta understand that at the time Fallout 76 released, we had no idea how bad it would be.
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